zombies_raynerbreakout6

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zombies_raynerbreakout6

Post by CaiD »

This is a new map I am making, currently in beta, has all the components a zh/zm map is supposed to have so far. I want to decide which mod this map would be best for, please test it and help me make the right choices, also, any criticism or suggestions would be nice too. :)

http://www.fpsbanana.com/maps/16185

Thank you ZombieMod community. :)
Last edited by CaiD on Fri Oct 06, 2006 6:20 pm, edited 1 time in total.
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Post by Vincent90 »

Ill give it a try when im back home ;)
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Post by sheryip »

Recommended/Maximum Players: 24


you will need more respawn points
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Post by CaiD »

Really? There's like, 40 spawns in that map.
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Post by icepick66 »

Guy on my server said it had no t buyzone and also you could fall off the map :/
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
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Post by Vincent90 »

icepick66 wrote:Guy on my server said it had no t buyzone and also you could fall off the map :/
Yes, no buy zone for terrorist since its a zombie horde map, really bad fps, tooooo big camping spot. You can fall very easely :s
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Post by NPW_Thundar »

Map is pretty fun, but as others said there are many spots where you can fall off map. If that was fixed would put on my server.
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Post by CaiD »

I fixed it a long time ago, about a week ago.

http://www.fpsbanana.com/maps/16185

Latest Version, added clips to the map, optimized it, and added much more features, please test it!

I get +60FPS on it on full detail, (was on 40FPS before)... Which isn't bad, but i'm still optimizing it, it should be quite playable now though, should get around 60 constant with 20+ humans(no bots). Map has been sealed completely so you can't fall off, first house has been opened, widened vents, edited props for gameplay, added another unground near CT spawn, add a ZM version with buyzone and new T spawns, please test. :-)

The map name should be ZM_RAYNERBREAKOUT5, Or ZH_RAYNERBREAKOUT5, I already have a ZH_RAYNERBREAKOUT6 and ZM_ on the way. Will upload tommorrow, in the mean time, test this version!

NOTE: At the moment the file mirror which I uploaded it to isn't working, so right now I am re-making the ZM_ version and uploading it, should be up in, 5 minutes.

*EDIT*: Map done, just compiling them both and uploading now. =D
*EDIT*: Done compiling, uploaded zm and zh versions 6.
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Post by CaiD »

\\\\ LINK TAKEN AWAY FOR REFINING AND BUG FIXING
Until the FPS banana link works again, scroll down and click download now.
Last edited by CaiD on Fri Oct 06, 2006 9:47 pm, edited 1 time in total.
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Post by CaiD »

Had a very fun testing session, can now update the map on what i've learned, Fire is to be removed, the first prop is in the first house near ct spawn is to be made statuc, and the vending machine underground, and some more optimization and leak fixing. Thanks icepick. :-)
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Post by Boo »

please don't double/tripple post.

-TY :).
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Post by CaiD »

Oops, havent used a forum in a while. :?

**EDIT**: Here is the link to the optimized ZH and ZM versions:
\\\ Link taken away, new link coming soon

I found out the problem, there we 3 sections of burn marks, each taking up about 40+ decals, I delete them all and I get +30FPS or more.
Last edited by CaiD on Sat Oct 07, 2006 1:26 pm, edited 1 time in total.
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Post by icepick66 »

CaiD wrote:Had a very fun testing session, can now update the map on what i've learned, Fire is to be removed, the first prop is in the first house near ct spawn is to be made statuc, and the vending machine underground, and some more optimization and leak fixing. Thanks icepick. :-)
hey no problem, anytime :)
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
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Post by CaiD »

Version _10 out, new stuff, only problem is lighting is bugged, but that just might be my pc today. Here's the link, test please. :-)
http://www.filefactory.com/file/f47b25/
Test it, TEST IT NOW!! =D

On other news, I started remaking the map for zm_ only, and this is how it is going so far.
http://img272.imageshack.us/slideshow/p ... 379sw.smil
Tell me what you think. :-)
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