.: ZombieMod Recommended Maps
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Sun Sep 24, 2006 4:57 pm
Map made by "neko_daisuki"
The first version of this map is pretty populair on my server.This v2 looks like a complete makeover with interresting stuff added.
Download
here
Last edited by
Games on Wed Oct 18, 2006 3:08 pm, edited 3 times in total.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Sun Sep 24, 2006 5:47 pm
hmmm nice, loads of new maps on fpsbanana btw!
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Sun Sep 24, 2006 6:50 pm
hmm i notived the sounds in this version are realy anoying.And the giant whel isn't working properly.There is a button that drops the boxes/houses from the giant wheel, but than my server started lagging like hell.
So untill the maker fixes this one, i suggest to use the previous version which can be founded
here
Posts: 112 Joined: Fri Aug 25, 2006 5:57 pm
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by Vincent90 » Sun Sep 24, 2006 7:48 pm
Yep, sound is really annoying, really laggy with the giant wheel
Posts: 179 Joined: Fri Jul 14, 2006 8:02 pm
Location: USA, Texas
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by Boo » Mon Sep 25, 2006 10:07 pm
how come it says in the map by daisuki but ur username is daisukki? Not your map or a mis-type? xD
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Mon Sep 25, 2006 10:45 pm
yeah, map is cool, but sound is bad
i test the fixed version
Posts: 2 Joined: Mon Sep 25, 2006 9:12 pm
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by neko_daisukki » Tue Sep 26, 2006 6:25 am
neko_daisukki wrote: I fix sound and some ploblem.
sorry , i miss typing my nickname.
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Tue Sep 26, 2006 4:08 pm
Welcome to the zombiemod forums neko_daisukk and thanks for the fixes.
The only problem what i have seen in v2_fix is that you can't enter the little boxes that are on the giant wheel.It will go right through you with out being pushed away, even if you jump in it it will still go right though you.If i play the map on my local machine on lan than i can jump in them and use them.So i think is't a certain settings that's wrong.
For the rest great map, i see you added a few thinks so that it isn't to hard for zombie's to get up.
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Tue Sep 26, 2006 9:24 pm
hmmm
i think it have too many unreacheble camper spots ...
mostly humans win
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Wed Sep 27, 2006 8:00 pm
v2_fix has some things added so zombie's can reach it easier, i personally suggest to use
zombie_knockback 2
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Wed Oct 18, 2006 1:51 pm
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Wed Oct 18, 2006 3:08 pm
First post is updated.
Nice update neko
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
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by icepick66 » Sat Oct 21, 2006 9:45 am
One of my fravotite maps
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
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by icepick66 » Mon Oct 23, 2006 10:09 am
Nooo my fravoite wheel has been destoryed
lol
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