CS_Noir, the one map every ZM server needs
Moderators: c0ldfyr3, Mods, [CSSMC]
CS_Noir, the one map every ZM server needs
CS_Noir, is a CSS map made by Alex Roycewicz. The first time I ever played the Nemod zombie mod was on this map, on the guys own server, and it was a blast. The map was continously voted to be extended until eventually the server crashed, many hours later.
The map itself is all black and white, the author was trying to recreate the sin city look and he did a very good job. It also adds to the pants shitting scaryness that it already has with zombies.
I would love to see some ZM servers running this map. It is the best CS zombie map i have ever played.
http://hl2.scrapdump.com/alexroyce/cs_noir/
The map itself is all black and white, the author was trying to recreate the sin city look and he did a very good job. It also adds to the pants shitting scaryness that it already has with zombies.
I would love to see some ZM servers running this map. It is the best CS zombie map i have ever played.
http://hl2.scrapdump.com/alexroyce/cs_noir/
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well i never had any trouble running it :-/
and it does have barricadable spots. The couches and tables can be moved infront of the doors. The windows are also a big vulnerability because zombies can get on the ledges and knife people through them, so if one of your team mates accidently gets too close to a window, your whole barricade is bypassed.
One thought i just had though is that ive recently seen numerous people exploit doors where they can keep them shut by doing something, and it makes it so that no one can open the door. Im wondering if thats a map bug, or just a general door exploit.
and it does have barricadable spots. The couches and tables can be moved infront of the doors. The windows are also a big vulnerability because zombies can get on the ledges and knife people through them, so if one of your team mates accidently gets too close to a window, your whole barricade is bypassed.
One thought i just had though is that ive recently seen numerous people exploit doors where they can keep them shut by doing something, and it makes it so that no one can open the door. Im wondering if thats a map bug, or just a general door exploit.
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