Based in a city block after a zombie invasion, the team of explores ventures in looking for supplies, but one of them is infected...




This isn't a noob map with low fps and bad planning, this is a quality map. I have based the building on real-life examples. (Maker of zm_cratesfinal and zm_falling_death.) The design was my hightest priority and it should show. Each spot can be defended, but if the zombies work together, the humans will have some trouble. The fps hovers from the Mid 40s to to the 100's with everything high (4x AA). Spec: x800pro, 1GB Ram, 2.8ghz Intel 133 FSB.
http://www.savefile.com/files/6666079
Known bugs/problems:
Gameplay:
-People can jump from the top building near CT spawn over the map, but may get killed.
Graphics:
-3D skybox looks weird when viewed from the building tops.
-Slight sewing problem on displacements
Note: This beta just has some models/brushwork in place. Not all buildings are explorable, but pratically all of them are.
Linux:
http://www.savefile.com/files/9844308







