zm_holdout_b5

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zm_holdout_b5

Post by Games »

Image

This map is made by "Alec"
It's a nice foggy map, good atmosphere with a few small buildings, some underground tunnels and a working (human/zombie ?) cannon.To open certain doors you need to find the power button.

Download here
And you can also find the map at fpsbanana.com


-UPDATED-
21june - changed to b5/b5f
15june - changed to b4/b4f
14 june - changed to b3
Last edited by Games on Wed Jun 21, 2006 2:35 pm, edited 5 times in total.
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Post by icepick66 »

the fog doesent match the skybox, still a nice map, but if a green skybox was used, thatll be ausome :D
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Post by Alec »

I think there's a way to apply the fog to the skybox. I'll see if I can figure it out for the next version.

and for clarity, its a human/zombie/exploding barrel cannon.
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Post by Undisclosed »

there r only a few reachable places
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Post by Games »

Your map needs some more optimization, because it's very laggy when everybody is runnig outside.
Try this link on how to optimize your map better.Further more when there are alot of humans together on a wall it's to hard for the zombie's to get then even by using the cannon i find it very hard.

For the rest keep up the good work. :)
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Post by MoOnLiGht »

yes ists not FPS optimized
i don' t like this map, BUT the players voted extended 2 times over 50 mins :)

means, the players like it :)
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Post by Games »

It seems "Alec" updated his map to b3. OP edited with link. :!: :!:
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Post by Alec »

damn you're fast. I just did that a few minutes ago.

yeah, b3 has more places for humans in general and less open space. Ahmet wanted it lighter so I also added ambient light.
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Post by Games »

I was just looking for new maps on fpsbanana :P

edit - The map runs much better now nice. :D
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Post by Alec »

I found something that could have been causing the horrible framerates. apparently vis is a much dumber program than I gave it credit for. I fixed it so that the map will now be divided better and counterstrike won't be trying to draw the entire map every time you're outside. It will probably still get clunky at the higher points (cliff, wall, roof) but i'm not sure I can do anything about that.

someone suggested that the fog might also be causing lag. I kind of like the fog, and I don't know how much it costs in the map so I just compiled two versions. Since I don't have a zombie server I'll leave the determining to you. zm_holdout_b4f has fog and zm_holdout_b4 doesn't. they're both in the zip file. Try them out and let me know which works best...

same link as before for the download:
http://www.fpsbanana.com/maps/13310
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Post by lil_a89 »

never tried b3...but on b2 the doors or switches werent working...did u fix it?
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Post by Games »

Now your fast Alec ;) i personal like the foggy version.

OP = updated

Well i played b4f on our server but if people are close together it still gets laggy sometimes but less laggy than b3, haven't tested without the fog yet.
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Post by MoOnLiGht »

good map, BUT ....

there is one really hardcore CT camping place
see on this shot:

Image

the zombies cannot reach, and going camp
an the CTs dont move down..

that results in waiting the time, the round endet (zzzzzZZZZ)

and the high, small walls are also campplaces
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Post by Games »

Use the cannon :twisted:
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Post by MoOnLiGht »

lol ? cannon???
i don' t know
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