Code: Select all
Performance warning: Mark bone 'ValveBiped.weapon_bone' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone_Clip' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone_Clip' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone_Clip' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone_Clip' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone' in model 'player/vip/small2/vip.mdl' as being used by bone merge in the .qc!
Performance warning: Mark bone 'ValveBiped.weapon_bone_Clip' in model Code: Select all
$cd "C:\MdlTmp"
$modelname "player/sn4k3/sm_svip/svip.mdl"
$model "Urban" "vip.smd"
$poseparameter move_yaw -180.00 180.00
$poseparameter body_pitch -90.00 90.00
$poseparameter body_yaw -90.00 90.00
$cdmaterials "models\player\vip\smith\"
$hboxset "cstrike"
$hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583
$hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576
$hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.720 4.576 2.007
$hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860 -2.808 -2.860 4.004 1.196 1.716
$hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576
$hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.720 4.576 2.579
$hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860 -2.808 -1.716 4.004 1.196 2.860
$hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008
$hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693
$hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.860 5.512 2.288 2.860
$hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.550 2.860
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288
$hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.860 6.583 1.550 1.716
// Model uses material "smithbody.vmt"
// Model uses material "smithshoe.vmt"
// Model uses material "smithhead.vmt"
// Model uses material "smithshades.vmt"
// Model uses material "UrbanTemp.vmt"
$attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.28 1.56 1.04 rotate 0.00 0.00 -80.00
$attachment "grenade1" "ValveBiped.Bip01_Pelvis" 7.80 1.56 -3.64 rotate 0.00 0.00 -80.00
$attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.28 1.56 1.04 rotate 0.00 0.00 -80.00
$attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.80 1.56 -3.64 rotate 0.00 0.00 -80.00
$attachment "pistol" "ValveBiped.Bip01_R_Thigh" 8.32 1.04 -3.64 rotate -0.00 -0.00 0.00
$attachment "primary" "ValveBiped.Bip01_Spine2" 0.00 -4.16 -2.08 rotate 0.00 -0.00 -0.00
$attachment "defusekit" "ValveBiped.Bip01_Pelvis" 0.00 1.56 -8.32 rotate -90.00 -90.00 0.00
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 0.00 0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.20 -0.00 rotate -0.00 0.00 -0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
$includemodel "player/cs_player_shared.mdl"
$includemodel "player/ak_anims_ct.mdl"
$surfaceprop "flesh"
$eyeposition 0.000 0.000 73.000
$illumposition 0.019 -0.699 37.726
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 94.0
$inertia 10.00
$damping 1.75
$rotdamping 10.00
$rootbone "valvebiped.bip01_pelvis"
$jointmassbias "valvebiped.bip01_pelvis" 2.60
$jointdamping "valvebiped.bip01_pelvis" 1.00
$jointmassbias "valvebiped.bip01_spine2" 3.40
$jointconstrain "valvebiped.bip01_spine2" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 15.00 0.00
$jointmassbias "valvebiped.bip01_r_upperarm" 0.80
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -20.00 91.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 24.00 0.00
$jointmassbias "valvebiped.bip01_l_upperarm" 0.80
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -91.00 20.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 23.00 0.00
$jointmassbias "valvebiped.bip01_l_forearm" 0.60
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -123.00 -3.00 0.00
$jointmassbias "valvebiped.bip01_l_hand" 0.20
$jointconstrain "valvebiped.bip01_l_hand" x limit -52.00 37.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -12.00 8.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -52.00 -1.00 0.00
$jointmassbias "valvebiped.bip01_r_forearm" 0.60
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 -3.00 0.00
$jointmassbias "valvebiped.bip01_r_hand" 0.20
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -8.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -52.00 -1.00 0.00
$jointmassbias "valvebiped.bip01_r_thigh" 1.30
$jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 33.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 24.00 0.00
$jointmassbias "valvebiped.bip01_r_calf" 0.80
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -6.00 116.00 0.00
$jointconstrain "valvebiped.bip01_head1" x limit -72.00 60.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -37.00 33.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -19.00 45.00 0.00
$jointmassbias "valvebiped.bip01_l_thigh" 1.30
$jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -8.00 33.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -79.00 24.00 0.00
$jointmassbias "valvebiped.bip01_l_calf" 0.80
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -6.00 116.00 0.00
$jointmassbias "valvebiped.bip01_l_foot" 0.40
$jointconstrain "valvebiped.bip01_l_foot" x limit -17.00 10.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -25.00 19.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
$jointmassbias "valvebiped.bip01_r_foot" 0.40
$jointconstrain "valvebiped.bip01_r_foot" x limit -17.00 10.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 19.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
}$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.weapon_bone"
$bonemerge "ValveBiped.weapon_bone_Clip"
After
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
But Crash The Server