zm_wastelandbeta2

.: ZombieMod Recommended Maps

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zm_wastelandbeta2

Post by icebreaker »

Creator(s): Something
Spawnpoints: 40

Updated 09-05-'06:
* Improved FPS
* New & improved spots
* Some minor bug fixed

Screenshots:

Image

Image

Image
Attachments
zm_wastelandbeta2.zip
(1.26 MiB) Downloaded 1025 times
Last edited by icebreaker on Wed Sep 06, 2006 11:09 am, edited 2 times in total.
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Post by MoOnLiGht »

omg

server livetime was one round
than the players vote it out
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Post by icebreaker »

Why? :shock:
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Post by MoOnLiGht »

i dont know ...

the server was full (20 players)
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Post by ShellShock »

A dark map. :)
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Post by Something »

Why? Too few camping spots? Too large?
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Post by Something »

Any other problems?
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Post by icebreaker »

Mhmm I don't see any problem lol, it's dark, big and cool looking!
Last edited by icebreaker on Wed Aug 30, 2006 9:51 am, edited 1 time in total.
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Post by icebreaker »

Bump. Just wondering why it ain't in Maps section lol :lol:

Edit: Thank you very much!
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Post by Something »

Any problems I can correct?
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Post by JoeReaper »

I like the feel of this map, but there are some problem spots i see that could be a problem. The small house near the middle if i remember the location right, has only one entry into it and thats the door. I suggest that you should either remove one of the larger barricadable props or make the windows breakable. There should always be at least two ways to get into a barricade or its just a camping map with no real point but to bore the zombies to tears.

I also noticed that the other bigger house has a prop thats positioned in such a way that humans can camp on the roof and shoot it outta the way so zombies cant get on the roof without jetpacks. I suggest that you move that large prop so it cant be used to get access to the roof and add another entry point into the house.

Another improvement to the map that you could make is to try to fill the empty space more with a few more houses, maybe a small destroyed light house somewhere opposite of the two current houses and a few high spots like some rock hills that arent too hard for zombies to climb. That shouldnt be hard to get creative with, maybe find something else to fill the empty void, just try to keep the spooky feel. Even if the houses and rock hills dont do much and arent even barricadable, it should make the map more interesting and perhaps the humans could at least feel like they wont get spotted so easily from the zombies while trying to find a "safe" zone.

Anyways, I really stress that you make barricadable spots have at least two entry points or zombies cant ever get in and humans will normally win unless all the humans got infected at round start. It should always be a constant struggle between zombie and human or the game gets boring with humans just camping and never getting infected.
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Post by radlations »

JoeReaper wrote:I like the feel of this map, but there are some problem spots i see that could be a problem. The small house near the middle if i remember the location right, has only one entry into it and thats the door. I suggest that you should either remove one of the larger barricadable props or make the windows breakable. There should always be at least two ways to get into a barricade or its just a camping map with no real point but to bore the zombies to tears.

I also noticed that the other bigger house has a prop thats positioned in such a way that humans can camp on the roof and shoot it outta the way so zombies cant get on the roof without jetpacks. I suggest that you move that large prop so it cant be used to get access to the roof and add another entry point into the house.

Another improvement to the map that you could make is to try to fill the empty space more with a few more houses, maybe a small destroyed light house somewhere opposite of the two current houses and a few high spots like some rock hills that arent too hard for zombies to climb. That shouldnt be hard to get creative with, maybe find something else to fill the empty void, just try to keep the spooky feel. Even if the houses and rock hills dont do much and arent even barricadable, it should make the map more interesting and perhaps the humans could at least feel like they wont get spotted so easily from the zombies while trying to find a "safe" zone.

Anyways, I really stress that you make barricadable spots have at least two entry points or zombies cant ever get in and humans will normally win unless all the humans got infected at round start. It should always be a constant struggle between zombie and human or the game gets boring with humans just camping and never getting infected.

I concur.
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Post by icepick66 »

Nice to see some more skill in maping, a orignal and cool concept, and mapped well, good job :D
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Post by Games »

perhaps add a mountain the the middle so that you can't see the whole place and that it's harder to see the zombie's :)
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Post by Something »

Hey, I'm on a laptop. Anyway, thanks fo the suggestions.

1. Will do to the smaller house.

2. Can't the zombies double boost? I think the height is fine for that.

3. I will, since it was a first beta, I didn't want to do alot and find out the general layout needs to be redone. :P
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