Games wrote:Resize you screenshot to 600x480, than i'll move it to the maps section.
Any particulair settings you recommand for server admin's ?
okay screenshot thumbnail is up, and admins feel free to tweak the map, if you add different type of fog the map may look like a day map, so its all good but this is the *finished version of zm_atix_day* which is nigh
icepick66 wrote:im recompiling for linuix, i hope you dont mind i added a few bits for balance sake.
do not edit my maps without my permission, and the map is already balanced.
but if it doesn't work for linux then its fine next time ask for permission
icepick66 wrote:im recompiling for linuix, i hope you dont mind i added a few bits for balance sake.
do not edit my maps without my permission, and the map is already balanced.
but if it doesn't work for linux then its fine next time ask for permission
personaljihad wrote:
He can do whatever he wants with maps.
that attude to peoples work isnt nice, i know u cant copywrite a map and it remains valves property, in the end i dident have time to do it, and the update came out the next day:p
plus most objects are physics overide and not multiplayer, which just kills the cpu and bandwith of the server in secconds, and as their being so many items its just a pain in the ass to play on
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter