.: ZombieMod Recommended Maps
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Mon Jul 03, 2006 2:06 am
Nice lookin' map, lots of buildings to hide in and lots of fun, a must for your server.
Map made by:
UFG|TeCh
Spawnpoints:
32
Download
here
-=UPDATED=-
- 19 juli - updated to v5
Last edited by
icebreaker on Tue Jul 04, 2006 1:14 am, edited 2 times in total.
Posts: 55 Joined: Thu May 18, 2006 9:10 pm
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by UFG|FaTHoM » Mon Jul 03, 2006 3:21 pm
This map was made by UFG|TeCh`
And my name is UFG|FaTHoM not Fantom.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Mon Jul 03, 2006 3:50 pm
Woops, edited, good map btw, any more UFG maps coming up ?
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Mon Jul 03, 2006 6:18 pm
The map could use some better fps optimazation.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Mon Jul 03, 2006 6:19 pm
Yeah, but I think it's a very nice map and it's worth putting it on my server :p
Posts: 55 Joined: Thu May 18, 2006 9:10 pm
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by UFG|FaTHoM » Mon Jul 03, 2006 6:51 pm
Works just as good or better than all the other ZM maps for FPS. I have 30+ ppl on it with no complaints.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Mon Jul 03, 2006 6:54 pm
only sad thing is the hidden gun room
only weapon in there is an autosniper and most servers have rifles restricted
Posts: 55 Joined: Thu May 18, 2006 9:10 pm
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by UFG|FaTHoM » Mon Jul 03, 2006 6:55 pm
Well this map was made with my servers in mind.
My server has rifles.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Mon Jul 03, 2006 7:49 pm
how many spawnpoints are there ?
Posts: 55 Joined: Thu May 18, 2006 9:10 pm
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by UFG|FaTHoM » Mon Jul 03, 2006 9:58 pm
32
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Thu Jul 06, 2006 4:16 pm
When the maptime ends the game keeps runnig.
I have seen maps with a box outside the map with a hostage or a bomb in it, so that that the game ends when the time is up.
Could u update your map with that please.
Posts: 332 Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles
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by Undisclosed » Thu Jul 06, 2006 10:59 pm
UFG|FaTHoM wrote: Works just as good or better than all the other ZM maps for FPS. I have 30+ ppl on it with no complaints.
cause most of the other zm maps have bad fps
Posts: 55 Joined: Thu May 18, 2006 9:10 pm
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by UFG|FaTHoM » Thu Jul 06, 2006 11:08 pm
No kidding. Thats why I said that, its playable bear with it.
Posts: 3 Joined: Tue Jun 13, 2006 7:09 pm
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by TeCh` » Fri Jul 07, 2006 12:41 am
Yeah it's not great, it is my 1st map and needs a lot of work, I'm just now adding the bomb to end the rounds (thanks for the suggestion) and am reading up on map optimization. Also noticed that most of my texture lights dont work. Hopefully will have that fixed.
Posts: 3 Joined: Tue Jun 13, 2006 7:09 pm
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by TeCh` » Fri Jul 07, 2006 3:34 am
Ok, I fixed lights and added a few more spawns for the UFG Servers.
Also I put in the bombsite, so the rounds should end now.
You can get it here.
zm_ufg_industrial_v4
Or you could update the url on the original post.
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