But yeah, it sucks how Valve handle these things. If it wasn't for Zombie Mod I wouldn't be running any Valve games at all.
Search found 11 matches
- Thu Sep 14, 2006 9:25 pm
- Forum: General
- Topic: Zombie Mod Broken AGAIN!
- Replies: 39
- Views: 29071
- Thu Sep 14, 2006 9:22 pm
- Forum: Bug Reports
- Topic: Slot selection on zombification
- Replies: 2
- Views: 4806
Slot selection on zombification
It's a really odd bug, but could you stop executing slot1/slot2/slot3/etc. on clients when they get zombified?
I ask because our server uses AMX-style mani menus, and more than once I've seen votes swung to unpopular maps or the wrong people banned because when people get turned into zombies, it ...
I ask because our server uses AMX-style mani menus, and more than once I've seen votes swung to unpopular maps or the wrong people banned because when people get turned into zombies, it ...
- Thu Sep 14, 2006 9:20 pm
- Forum: Bug Reports
- Topic: Exploit
- Replies: 48
- Views: 44981
- Fri Sep 01, 2006 4:48 pm
- Forum: Suggestions & Requests
- Topic: Respawns.
- Replies: 5
- Views: 6373
Respawns.
I've been thinking about how to improve my zombie server, and I think zombie mod should introduce an option that makes killed zombies respawn as zombies, not humans.
With zombies respawning as humans, it creates a problem with spawncamping, and makes getting zombified not that much of a big deal ...
With zombies respawning as humans, it creates a problem with spawncamping, and makes getting zombified not that much of a big deal ...
- Sat Aug 26, 2006 11:17 pm
- Forum: Announcements
- Topic: ZombieMod 1.2.1
- Replies: 70
- Views: 73279
- Sat Aug 26, 2006 11:14 pm
- Forum: General
- Topic: ZombieMod 1.2.0 Beta
- Replies: 29
- Views: 22513
Thats probably map related, maybe the new radar is having trouble i dunno.
I can confirm that custom maps don't work after the update. There's a list on steampowered of maps that do and don't work, but basically it's down to luck. You'll have to ask map authors to recompile. (It's a bitch for me ...
I can confirm that custom maps don't work after the update. There's a list on steampowered of maps that do and don't work, but basically it's down to luck. You'll have to ask map authors to recompile. (It's a bitch for me ...
- Fri Aug 25, 2006 1:57 pm
- Forum: Announcements
- Topic: ZombieMod Is Broke
- Replies: 81
- Views: 85004
- Mon Jun 19, 2006 12:37 am
- Forum: Bug Reports
- Topic: Spectator/respawn bug
- Replies: 4
- Views: 3972
Spectator/respawn bug
Someone on my server has noticed an interesting bug that allows spectators to stop a player of their choice from moving.
I won't go into too much detail, but it occurs when a spectator runs zombie_respawn from their console, so could you maybe prevent spectators from using that command?
I won't go into too much detail, but it occurs when a spectator runs zombie_respawn from their console, so could you maybe prevent spectators from using that command?
- Fri Jun 09, 2006 10:39 am
- Forum: Suggestions & Requests
- Topic: My request...
- Replies: 19
- Views: 13253
- Fri Jun 09, 2006 10:36 am
- Forum: Suggestions & Requests
- Topic: Zombie Classes
- Replies: 13
- Views: 7976
- Sun May 28, 2006 5:36 pm
- Forum: General
- Topic: Post your ZombieMod Server Ip!
- Replies: 82
- Views: 99601
Re: Post your ZombieMod Server Ip!
213.244.191.56:27015 "Zombie Strike! | FDG"
24 slots. I set it up three days ago and it's already got a fair few regular players... unfortunately a lot of the time it's full
24 slots. I set it up three days ago and it's already got a fair few regular players... unfortunately a lot of the time it's full