Search found 55 matches

by UFG|FaTHoM
Thu Aug 10, 2006 6:28 am
Forum: Maps
Topic: zm_little_city_v5
Replies: 42
Views: 54993

Latest steam/SDK update changed the default hammer compiling process. It no longer compiles for both windows/linux. It only compiles for windows now, you need to apply the CMD for linux or use a third party compiler like CST.
by UFG|FaTHoM
Fri Jul 21, 2006 4:36 pm
Forum: Maps
Topic: zm_cratesfinal_big
Replies: 4
Views: 5375

How many times does he need to say it? He said the skybox and the spawns were changed/fixed. Why point out the obvious time and time again.

Thx for the update it is useful.
by UFG|FaTHoM
Thu Jul 13, 2006 3:25 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

I'm going to ask my mapper TeCh` to widen a doorway that can be blocked to easily (red barn building) fix the stairs problem where nubz can hide and you can never get to them. And possibly do something more with the hidden underground sewer part. Add an assortment of ammo/weapons/nades or something.
by UFG|FaTHoM
Wed Jul 12, 2006 5:44 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

Map is being updated will release a new beta soon.
by UFG|FaTHoM
Thu Jul 06, 2006 11:12 pm
Forum: Maps
Topic: zm_ocx_orly_b3
Replies: 45
Views: 60664

6mb's bzipped is big for a map on popular servers like Disclosed and I run.

I most likely will not be running this either
by UFG|FaTHoM
Thu Jul 06, 2006 11:08 pm
Forum: Maps
Topic: zm_teamwork
Replies: 15
Views: 19403

Agreed
by UFG|FaTHoM
Thu Jul 06, 2006 11:08 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

No kidding. Thats why I said that, its playable bear with it.
by UFG|FaTHoM
Mon Jul 03, 2006 9:58 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

32
by UFG|FaTHoM
Mon Jul 03, 2006 6:55 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

Well this map was made with my servers in mind.

My server has rifles.
by UFG|FaTHoM
Mon Jul 03, 2006 6:51 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

Works just as good or better than all the other ZM maps for FPS. I have 30+ ppl on it with no complaints.
by UFG|FaTHoM
Mon Jul 03, 2006 3:21 pm
Forum: Maps
Topic: zm_ufg_industrial_v5
Replies: 21
Views: 19121

This map was made by UFG|TeCh`

And my name is UFG|FaTHoM not Fantom.
by UFG|FaTHoM
Mon Jul 03, 2006 2:21 am
Forum: Bug Reports
Topic: HL2.exe errors
Replies: 19
Views: 12600

Neither of my ZM server have this issue any longer. I do not think it's a ZombieMod issue any longer.
by UFG|FaTHoM
Mon Jul 03, 2006 2:18 am
Forum: General
Topic: Post your ZombieMod Server Ip!
Replies: 82
Views: 99608

http://www.ufgamers.net

Come Checkout our brand new ZombieMod Infection II Server!

Click Here: [URL=steam://connect/208.53.136.243:27015]ZombieMod Infection II 24/7 - UFGamers.net[/URL]

32Man Server
Add IP to Favs: 208.53.136.243:27015

Also as a reminder here's our first Zombie server very ...
by UFG|FaTHoM
Wed Jun 28, 2006 8:22 am
Forum: Maps
Topic: zm_lila_town_b2
Replies: 21
Views: 74471

np =]
by UFG|FaTHoM
Wed Jun 28, 2006 2:32 am
Forum: Maps
Topic: zm_holdout_b5
Replies: 34
Views: 38678

What in the hell.. I swear when I went to d/l this map that it said 60+ mb's.. weird.. Sorry about that this map is perfect. I just put it on my server and the players really like it.