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Does Goremod 1.1.3 work on a linux 64 bit OS

 
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Dethpod

 

Rank: Site User

Joined: 04 Nov 2005

Posts: 6

Post subject: Does Goremod 1.1.3 work on a linux 64 bit OS
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Hello,

I'm running a CS : Source on a Fedora Core 3 64-bit server .

And version 1.1.3 seems to run fine on the 1st map.

However, two things happen that I think are bugs.

1) I have 6 bots on the T's at all times, and when Goremod 1.1.3 is loaded, my bot_add_t in my bot.cfg file is ignored and bots are added to both teams. I have verified that it is the goremod plugin causing this becasue when I run start the server w/o goremod, my bot.cfg works fine.

2) On the map change I get a segmentation fault right after the goremod plugin loads.

If there is anyway I can help, please let me know.

I run two 1.6 server with a goremod and people love it.
So when I saw your plugin, I couldn;t get it on my source server fast enought.

Thanks,

-Dethpod
PostFri Nov 04, 2005 11:10 pm
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Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 338

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When is your bot.cfg executed ?

Ill look into these problems, my main problem is I myself cannot make it crash with 32 bots.

I tried bot_add_t and that works too so ill just keep trying.
PostSat Nov 05, 2005 6:14 am
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Dethpod

 

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Joined: 04 Nov 2005

Posts: 6

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Thanks for the reply.

My bot.cfg is the last line in my server.cfg file.

-Dethpod
PostMon Nov 07, 2005 10:28 pm
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Dethpod

 

Rank: Site User

Joined: 04 Nov 2005

Posts: 6

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Version 1.1.4 fixed the crashing & bot_add problem.

Can I request more gore?

Thanks for the fix,

-Dethpod
PostTue Nov 08, 2005 9:43 am
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Jay

 

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Joined: 27 Mar 2005

Posts: 338

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Yup, I live for requests =)

The whole plugin was a request originally !

Ill see what I can do next update speech9
PostTue Nov 08, 2005 4:49 pm
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