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Post subject: Does Goremod 1.1.3 work on a linux 64 bit OS
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Hello,
I'm running a CS : Source on a Fedora Core 3 64-bit server .
And version 1.1.3 seems to run fine on the 1st map.
However, two things happen that I think are bugs.
1) I have 6 bots on the T's at all times, and when Goremod 1.1.3 is loaded, my bot_add_t in my bot.cfg file is ignored and bots are added to both teams. I have verified that it is the goremod plugin causing this becasue when I run start the server w/o goremod, my bot.cfg works fine.
2) On the map change I get a segmentation fault right after the goremod plugin loads.
If there is anyway I can help, please let me know.
I run two 1.6 server with a goremod and people love it.
So when I saw your plugin, I couldn;t get it on my source server fast enought.
Thanks,
-Dethpod |
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Fri Nov 04, 2005 11:10 pm |
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When is your bot.cfg executed ?
Ill look into these problems, my main problem is I myself cannot make it crash with 32 bots.
I tried bot_add_t and that works too so ill just keep trying. |
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Sat Nov 05, 2005 6:14 am |
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Thanks for the reply.
My bot.cfg is the last line in my server.cfg file.
-Dethpod |
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Mon Nov 07, 2005 10:28 pm |
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Version 1.1.4 fixed the crashing & bot_add problem.
Can I request more gore?
Thanks for the fix,
-Dethpod |
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Tue Nov 08, 2005 9:43 am |
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Yup, I live for requests =)
The whole plugin was a request originally !
Ill see what I can do next update  |
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Tue Nov 08, 2005 4:49 pm |
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