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Bugs 1.0.2

 
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Spinner

 

Rank: Site User

Joined: 23 Oct 2005

Posts: 16

Post subject: Bugs 1.0.2
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No crashes everything works very well, On hs when body disappears there Is no gibs,I.E. skull,etc. That Is the only problem I see.

No gibs what so ever.he,knife,hs
PostMon Oct 24, 2005 1:02 am
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Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 338

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Ill work on it

Could you reply with the line for event scripts u used to get the blood squirting up in the air pls.
PostMon Oct 24, 2005 4:21 pm
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Spinner

 

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Joined: 23 Oct 2005

Posts: 16

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Effect 20 :- BreakModel (Spawns lots of models)

Filter - Who sees the effect
Delay - Delay in seconds before effect is shown (Float)
X Y Z - Position of model
X Y Z - Rotation of model
X Y Z - Size of model
X Y Z - Velocity vectors
Model Name
Randomization amount (Int)
Count (Int)
Time (Float)
Flags (int)

Example command:-

ma_effect 20 A 0 117.67635 -1136.33838 101.41106 0 0 0 16 16 16 0 0 10 spine 100 100 15 0
PostMon Oct 24, 2005 5:31 pm
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c0ldfyr3

 

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Joined: 03 Apr 2005

Posts: 6

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That was for models, did you not say you got the blood working ?
PostTue Oct 25, 2005 12:04 pm
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Spinner

 

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Joined: 23 Oct 2005

Posts: 16

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I was using blood_drop and ma_effect 20...Its been a long time since I messed with It so I started tonight...If I work on It long enuff I can have It down to look better then this...Here Is a crude example.


de_dust0033.jpg
 Description:
This pic Is of a crude blood splurt upwards, If I had the time I can make It smaller at the beginning and more of a spray at the top.
 Filesize:  217.17 KB
 Viewed:  13873 Time(s)

de_dust0033.jpg


PostTue Oct 25, 2005 11:38 pm
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