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GoreMod 2.1.0 Beta

 
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Jay

 

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Joined: 27 Mar 2005

Posts: 334

Post subject: GoreMod 2.1.0 Beta
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Added the gibs for headshot kills.

Im going to start working on a couple of other projects now seeing as GoreMod has gotten to the stable and feature locked stage (unless anyone has any suggestions ?).

Im also going to update the website a little bit, I over heard a conversation last night about how it was "a website in a can" which is a slight complement but not exactly what I had in mind.
Up to now, it has served its purpose, it works, and theres been no complaints, so now its time to experiment a little =)

Starting with making my index parse smileys out of these forum posts !
PostFri Dec 30, 2005 4:49 pm
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FlyingMongoose

 

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Joined: 22 Nov 2005

Posts: 11

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Weapon specific gibbing.

(Config file settable)

There's your suggestion :P.

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Last edited by FlyingMongoose on Sat Dec 31, 2005 3:56 pm; edited 1 time in total
PostSat Dec 31, 2005 3:33 pm
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Jay

 

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Noted and will implement.
PostSat Dec 31, 2005 3:47 pm
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FlyingMongoose

 

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Joined: 22 Nov 2005

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Oh, more blood on gib effects (I remember there being practically an explosion of blood on gib effects in the old goremod.)

It was like the body turned into blood then exploded extremely fast....

Or at least make this a cvar.

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PostSun Jan 01, 2006 8:17 pm
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Jay

 

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Will do =)
PostTue Jan 03, 2006 2:28 pm
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Spinner

 

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Joined: 23 Oct 2005

Posts: 16

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That was on a kill from awp, you turned Into a pile of blood and guts. I started up a 1.6 server with goremod running the other night.
PostWed Jan 04, 2006 4:18 pm
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FlyingMongoose

 

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Joined: 22 Nov 2005

Posts: 11

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actually in the latest amxx release of goremod it was a variable set inside of the sma script before you compiled as to which weapon(s) would do this :p.

I think cvars would be easiest for the end users (admins)
like
gore_gib_m4a1
gore_gib_awp
gore_gib_deagle
etc. etc.


or just
gib_m4a1
etc.

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PostWed Jan 04, 2006 8:41 pm
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