1. gore_health_s 50 (etc. 50%)
Blood sprite every 5-6 seconds.
+ sound effect of player groans (etc: sound/player/breathe1.wav)
2. gore_health_b 30 (etc. 30%)
Each 3-4 seconds health decreases (bleed) for 1 %
+ more blood sprites with every footstep!
+ sound effect (etc. Player.Death from game_sounds.txt)
3. gore_health_d 10% (etc.10%)
The player very quickly dies ! 9...8...7.... ..... .....1...0% !
+ blood rein!
+ sound effect (etc. Player.FallDamage from game_sounds.txt)
P.S.
I tried to realize it on EventScript... But as it is the interpreter, instead of the compiler, it is strongly reflected in stability of a server... :(
for example, it is my variant on evtntscript (not debugged!) :
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