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gibs in dod:s don't disappear anymore

 
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drbloed

 

Rank: Site User

Joined: 27 May 2006

Posts: 7

Post subject: gibs in dod:s don't disappear anymore
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Hi Jay,

i think the headline of this post says it all :/
Somehow the gibs (skulls etc.) won't disappear anymore
when using exploding gibs (in dod:s, dunno about css).
Could it be a mistake in my config file (please take a look
below) or is this supposed to be some kind of bug?

my goremod.cfg
Code:

// MMGoremod
//-----------------------------------------------

//Amount of blood per squirt used for bleeding effects.
gore_bleed_amount 6

//Amount of squirts per bleed effect.
gore_bleed_loop 9

//Amount of blood per squirt for spray effects.
gore_blood_amount 8

//Amount of squirts per spray effect.
gore_blood_loop 8

//Amount of health remaining to start bleeding at.
gore_health_to_bleed 50

//Seconds between bleeding.
gore_time_between_bleeding 5

//Amount of blood per squirt per head shot.
gore_headshot_amount 15

//Amount of blood squirts per head shot.
gore_headshot_loop 8

//Amount of head gibs.
gore_count_head 1

//Amount of rib gibs.
gore_count_rib 6

//Amount of scapula gibs.
gore_count_scapula 2

//Amount of head gibs.
gore_count_spine 1

//Enable bleeding effects.
gore_bleed_effects 1

//Enable blood spray effects.
gore_spray_effects 1

//Enable head shot effects.
gore_hs_effects 1

//Enable exploding gib effects.
gore_gib_effects 1

//Enable removing of ragdoll for exploding gib effects.
gore_remove_ragdoll 1

//GoreMod Enabled
gore_enabled 1

//Enable/Disable decals when bleeding.
gore_bleed_decals 1

//0 None|1 Head|2 All
gore_headshot_gibs 0

//If 1, removes ragdoll on hs kills.
gore_headshot_doll 0

//Lifetime in seconds of gibs once spawned. 0 Off.
gore_gib_lifetime 20

//Enable/Disable the gore_menu rcon command.
gore_menu_enabled 0

//If enabled, decals do not dissapear after a round.
gore_permanent_decals 0

// List of comma seperated weapons with which to gib for.
// It checks for the existence of each of these strings in the weapon name. Ex: weapon_hegrenade.
gore_gib_weapons "hegrenade, frag_, riflegren_, bazook, pschreck"

// The directional deviation to use when spawning gibs.
gore_gib_deviation 40

// Time in seconds to change a players view to the skull when killed by a grenade. 0 disables.
gore_head_view 3

// If this is enabled, and gore_hs_gibs is also enabled, the Skull Cam is enabled for headshots.
gore_skull_cam_hs 1

//---------------------------------


thx in advance ;)
PostMon May 29, 2006 12:57 pm
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Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 336

Post subject:
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Oops, when I re-wrote the code base a couple of versions ago, I left this bit out. Expect a quick fix later today. Sorry =P
PostMon May 29, 2006 3:34 pm
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