:: Website :: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
GoreMod latest.
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    c0ld.net Forum Index -> Announcements
View previous topic :: View next topic  
Author Message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject: GoreMod latest.
Reply with quote
I've learned how to fully implement TraceAttack hooks so im going to move from the events to this function on the next build.

Whats this mean ? Simply, it means I have an exact location for each bullet impact, so the blood will be precisely where it should be.

It also means, instead of my current *lame* method of checking for C4 kills, I can do it alot easier and more swiftly.
And, another great pro to incorporating this hook is that on HE Nade kills, I get a pointer to the explosion that actually did the damage instead of just the player who threw it. So gibs will be thrown AWAY from the explosion instead of straight up ! Neat eh ?

Hopefully it'll also mean some new features i've had in mind might make it onto the board too, you'll have to wait and find out !

*lame*: Currently, the player_hurt even is fired before the bomb_exploded event, so I basically add the frame number a player died to an array, and then on bomb_exploded I re-check the array with the player id for an index, for any deaths (also a hack because player_death isnt called on C4 deaths) which occured during the bomb explosion frame.
With this new method, GetInflictor is available and returns a valid pointed to the C4 so its quick and painless and I may also be able to use force away from the C4 main impact site for the gibs too !

Oh, and ill also be incorporating an admin system =)
PostThu Jan 26, 2006 6:11 am
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
WOW action1

I look forward to your next goremod, sounds verry interesting.

Hope it would work cuz the current beta version don't work action4
PostThu Jan 26, 2006 4:57 pm
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
The current beta does work.

All these servers cant be lieing.

Whats the problem ?
PostThu Jan 26, 2006 5:26 pm
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
Well my error looks like this:


===============================================
GoreMod cannot be started after server initialisation has occured.
Restart the server to start GoreMod !
===============================================

Hope you can help me angel
PostThu Jan 26, 2006 11:40 pm
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
And, when you restart the server, all is well ?

I cant allow late loading (IE. After map has started) due to some things which are executed at that time.
If you have the line added to metaplugins.ini it should be running when you restart.
meta list in console.
PostThu Jan 26, 2006 11:46 pm
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
] meta load addons\goremod\bin\goremod_mm
Failed to load plugin addons\goremod\bin\goremod_mm (

===============================================
GoreMod cannot be started after server initialisation has occured.
Restart the server to start GoreMod !
===============================================

my metaplugins.ini looks like this:

Code:
addons/goremod/bin/goremod_mm
addons/bin/statsmeminimum_mm


I've tried while playing, i've tried while disconnected, i've tried while restarting and it allways comes up with the same error...?

(i'm playing on lan and against bots)
PostFri Jan 27, 2006 1:06 am
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
Type meta list in your console.
It should be already running.

This is a bug with MetaMod source which allows two instances of one plugin.
PostFri Jan 27, 2006 2:21 am
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
Code:
Counter-Strike: Source
Map: cs_assault
Players:  1 / 32
Build 2596
Server Number 1
SteamProcessCall(SteamWaitForResources()) failed:
Initializing renderer...
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: de_train/blendgraveldirt001a). Support for this will go away soon.
[CG] ---> Murat Elhamri <--- connected
Scoring will not start until both teams have players
] meta load addons\goremod\bin\goremod_mm
Failed to load plugin addons\goremod\bin\goremod_mm (

===================================================================
GoreMod cannot be started after server initialisation has occured.
Restart the server to start GoreMod !
===================================================================

).
] meta list
-Id- Name              Version   Author       Status 
[02] -                 -         -            FAIL   

WTF should I do???
PostFri Jan 27, 2006 2:43 am
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
Before you do any meta load, what does 'meta list' report.
PostFri Jan 27, 2006 4:50 am
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
Like this:
Code:

meta list
-Id- Name              Version   Author       Status 


Nothing else???
PostFri Jan 27, 2006 1:32 pm
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
So, no goremod_mm and no statsmeminimum_mm ?
It should say FAIL, NOFILE or RUN for both of those if the metaplugins.ini is loaded at map start...

Are you sure metaplugins.ini is in the correct place ?
PostFri Jan 27, 2006 4:21 pm
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
I have it in here: ...cstrike\addons\metamod\metaplugins.ini

There it is... WRONG PLACE???????
PostFri Jan 27, 2006 4:30 pm
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
No thats correct, but for some reason something else is not right here.

Type
Code:
meta refresh

in your console right after it starts, and see if it tries to reload them both.
PostFri Jan 27, 2006 5:05 pm
View user's profile Send private message
karivika

 

Rank: Site User

Joined: 26 Jan 2006

Posts: 9

Post subject:
Reply with quote
Code:
] meta refresh
] meta list
-Id- Name              Version   Author       Status 


?????
PostFri Jan 27, 2006 5:10 pm
View user's profile Send private message
Jay

 

Rank: Site Admin

Joined: 27 Mar 2005

Posts: 334

Post subject:
Reply with quote
I dunno what to say.
Its obviously not a problem with GoreMod, its something with the setup.
Are you sure metamod is setup right ?
Im assuming a linux server, does the server have access to the metaplugins.ini file ? If you created it with root it may not !
PostFri Jan 27, 2006 5:19 pm
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    c0ld.net Forum Index -> Announcements All times are GMT
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum



Theme by: :: Cosmic Distortion ::
Powered by phpBB © 2001 phpBB Group