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  Topic: Remove Ragdoll
FlyingMongoose

Replies: 1
Views: 2034

PostForum: GoreMod   Posted: Sun May 27, 2007 4:01 pm   Subject: Remove Ragdoll
I want to know if there's a sigscanned function or something that you use to remove ragdolls in goremod. If so how do you use it.

I'm working in SourceMod and I want to make my slay functions gib ...
  Topic: Happy Christmas
FlyingMongoose

Replies: 2
Views: 19278

PostForum: Announcements   Posted: Wed Dec 27, 2006 6:56 pm   Subject: Happy Christmas
Be careful: the hard drives in the creative zen are somewhat fragile and hard shock or impact can cause problems (only reason I know this is because this is how my friend's zen broke)
  Topic: GoreMod latest.
FlyingMongoose

Replies: 16
Views: 24884

PostForum: Announcements   Posted: Fri Jan 27, 2006 8:20 pm   Subject: GoreMod latest.
latest version of SourceMM?
  Topic: Slow Month...Oh and GoreMod 2.3.0b !
FlyingMongoose

Replies: 7
Views: 10827

PostForum: Announcements   Posted: Thu Jan 12, 2006 7:59 pm   Subject: Slow Month...Oh and GoreMod 2.3.0b !
So? we were the only ones using them, however they only were supported for about a month and a half then your HD crashed, had they been out there longer people would have picked them up.
  Topic: Slow Month...Oh and GoreMod 2.3.0b !
FlyingMongoose

Replies: 7
Views: 10827

PostForum: Announcements   Posted: Thu Jan 12, 2006 5:13 am   Subject: Slow Month...Oh and GoreMod 2.3.0b !
Deadvox and Spraymod...the people in EBA are asking for it!
  Topic: GoreMod 2.2.0 Beta
FlyingMongoose

Replies: 1
Views: 6765

PostForum: Announcements   Posted: Sat Jan 07, 2006 6:54 pm   Subject: GoreMod 2.2.0 Beta
NM I think my sourcemm got rolled back...dunno how.
  Topic: GoreMod 2.1.0 Beta
FlyingMongoose

Replies: 6
Views: 9162

PostForum: Announcements   Posted: Wed Jan 04, 2006 8:41 pm   Subject: GoreMod 2.1.0 Beta
actually in the latest amxx release of goremod it was a variable set inside of the sma script before you compiled as to which weapon(s) would do this :p.

I think cvars would be easiest for the end ...
  Topic: METAMOD
FlyingMongoose

Replies: 1
Views: 1514

PostForum: General Banter   Posted: Sun Jan 01, 2006 8:18 pm   Subject: METAMOD
http://www.sourcemm.net

The documentation is simple and easy to understand.
  Topic: GoreMod 2.1.0 Beta
FlyingMongoose

Replies: 6
Views: 9162

PostForum: Announcements   Posted: Sun Jan 01, 2006 8:17 pm   Subject: GoreMod 2.1.0 Beta
Oh, more blood on gib effects (I remember there being practically an explosion of blood on gib effects in the old goremod.)

It was like the body turned into blood then exploded extremely fast....
...
  Topic: GoreMod 2.1.0 Beta
FlyingMongoose

Replies: 6
Views: 9162

PostForum: Announcements   Posted: Sat Dec 31, 2005 3:33 pm   Subject: GoreMod 2.1.0 Beta
Weapon specific gibbing.

(Config file settable)

There's your suggestion :P.
  Topic: My Update Vs. Valve Update
FlyingMongoose

Replies: 1
Views: 7561

PostForum: Announcements   Posted: Mon Dec 05, 2005 4:50 pm   Subject: My Update Vs. Valve Update
Welcome to Coding plugins in Valve software...they've always been like this, ask BAILOPAN....
 
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