Author |
Message |
Topic: Remove Ragdoll |
FlyingMongoose
Replies: 1
Views: 3573
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Forum: GoreMod Posted: Sun May 27, 2007 4:01 pm Subject: Remove Ragdoll |
I want to know if there's a sigscanned function or something that you use to remove ragdolls in goremod. If so how do you use it.
I'm working in SourceMod and I want to make my slay functions gib ... |
Topic: Happy Christmas |
FlyingMongoose
Replies: 2
Views: 21635
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Forum: Announcements Posted: Wed Dec 27, 2006 6:56 pm Subject: Happy Christmas |
Be careful: the hard drives in the creative zen are somewhat fragile and hard shock or impact can cause problems (only reason I know this is because this is how my friend's zen broke) |
Topic: GoreMod latest. |
FlyingMongoose
Replies: 16
Views: 32459
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Forum: Announcements Posted: Fri Jan 27, 2006 8:20 pm Subject: GoreMod latest. |
latest version of SourceMM? |
Topic: Slow Month...Oh and GoreMod 2.3.0b ! |
FlyingMongoose
Replies: 7
Views: 14770
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Forum: Announcements Posted: Thu Jan 12, 2006 7:59 pm Subject: Slow Month...Oh and GoreMod 2.3.0b ! |
So? we were the only ones using them, however they only were supported for about a month and a half then your HD crashed, had they been out there longer people would have picked them up. |
Topic: Slow Month...Oh and GoreMod 2.3.0b ! |
FlyingMongoose
Replies: 7
Views: 14770
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Forum: Announcements Posted: Thu Jan 12, 2006 5:13 am Subject: Slow Month...Oh and GoreMod 2.3.0b ! |
Deadvox and Spraymod...the people in EBA are asking for it! |
Topic: GoreMod 2.2.0 Beta |
FlyingMongoose
Replies: 1
Views: 8620
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Forum: Announcements Posted: Sat Jan 07, 2006 6:54 pm Subject: GoreMod 2.2.0 Beta |
NM I think my sourcemm got rolled back...dunno how. |
Topic: GoreMod 2.1.0 Beta |
FlyingMongoose
Replies: 6
Views: 12534
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Forum: Announcements Posted: Wed Jan 04, 2006 8:41 pm Subject: GoreMod 2.1.0 Beta |
actually in the latest amxx release of goremod it was a variable set inside of the sma script before you compiled as to which weapon(s) would do this :p.
I think cvars would be easiest for the end ... |
Topic: METAMOD |
FlyingMongoose
Replies: 1
Views: 3157
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Forum: General Banter Posted: Sun Jan 01, 2006 8:18 pm Subject: METAMOD |
http://www.sourcemm.net
The documentation is simple and easy to understand. |
Topic: GoreMod 2.1.0 Beta |
FlyingMongoose
Replies: 6
Views: 12534
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Forum: Announcements Posted: Sun Jan 01, 2006 8:17 pm Subject: GoreMod 2.1.0 Beta |
Oh, more blood on gib effects (I remember there being practically an explosion of blood on gib effects in the old goremod.)
It was like the body turned into blood then exploded extremely fast....
... |
Topic: GoreMod 2.1.0 Beta |
FlyingMongoose
Replies: 6
Views: 12534
|
Forum: Announcements Posted: Sat Dec 31, 2005 3:33 pm Subject: GoreMod 2.1.0 Beta |
Weapon specific gibbing.
(Config file settable)
There's your suggestion :P. |
Topic: My Update Vs. Valve Update |
FlyingMongoose
Replies: 1
Views: 9251
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Forum: Announcements Posted: Mon Dec 05, 2005 4:50 pm Subject: My Update Vs. Valve Update |
Welcome to Coding plugins in Valve software...they've always been like this, ask BAILOPAN.... |
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